[Download links for all builds are at the bottom of this post.] Changelog 5.1.0: Features: * Improved depth buffer detection when games are clearing them during the frame (check "Copy depth buffer before clear operations,...
[Download links for all builds are at the bottom of this post.] It's finally ready. ReShade 5.0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future...
Changelog 4.9.0: * Added effect caching Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading...
Changelog 4.9.0: * Added effect caching Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading...
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